A colony of human astronauts is marooned on a wandering planet covered in junk. There, they must fight other species of aliens for the most difficult items to find on its surface:

Air, heat, water and food.

Chapters 1-2

Chapters 3-4

Chapters 5-6

Chapters 7-8

This story is currently ongoing at David Lloyd’s (V for Vendetta) online anthology acesweekly.co.uk

Part 1Part 2Part 3Part 4Part 5Part 6Part 7 Part 8

About the world:

We know it’s a ship. As big as a planet, and old… very, very old. We also know it drops out of its Faster-Than-Light speed when it approaches an inhabited star system, where it often collects a careless ship that comes too close.

Around the “Great Wanderer”, as we call it, there is an invisible force field that shuts down the electric systems of any ship that crosses it, forcing incoming vessels to crash on its surface, and preventing outgoing ones from ever leaving. The survivors of each crash have, therefore, to contend with each other (as well as the airless environment) if they ever want their species to survive.

 

The plotline (spoilers):

Already spanning 8 chapters of 21 pages each, this story follows a group of men and women – along with a third alien species – against the colony’s enslavement by a despotic alien race of cyborgs called the Ghorro-Bohm.

Chapters 1-2: World setting, we meet Karl, a petty thief and a coward who finds himself injured and isolated on one of their remote outposts. After returning to his apparently empty colony, he is captured, interrogated and processed by the Ghorro-Bohm.

Chapters 3-4: Karl returns on one of the Gorro-Bohm units, as result of a system malfunction, and redeems himself from his past crimes by saving his former squad leader Kevin, as well as his team, from a mysterious creature they find deep below the surface.

Chapters 5-6: We are introduced to a third alien species, the nicknamed “Diskheads“, who intend to build interspecies cooperation and foster a peaceful environment instead of the hostile one everyone lives in. Things don’t turn out that way, as the Ghorro-Bohm eventually enslave the humans, a few of which manage to escape and form a resistance movement on the outskirts of their former territory.

Chapters 7-8: We follow that resistance movement and witness its crushing defeat, which forces the survivors into the arms of the “Diskheads”, who, instead of handing them over to the Ghorro-Bohm, offer to provide assistance and protection.

 

The idea for the next chapters is to start throwing multiple challenges, defeats and setbacks, so that each victory feels earned and actually moves the plot forward. The end will be the same, the defeat of the Ghorro-Bohm, but the way to achieve it is still to be written in detail. Let’s just say that, for now, it will involve Karl’s return. 

 

Worldbuild info (not for the readers, yet):

The Wanderer is comprised of 3 levels –

 

1 – The core, which is the original ship, old as the universe, maybe powered by an artificial star or a black hole, nobody knows who built it or why, and there are very, very few at the surface who know of its existence.

 

2 – The creature – Somewhere along the way, the original ship caught a parasite, an organic lifeform capable of weaving itself into plating and circuitry. It latched onto the hull, took over the ship and overriden its main flight path. My idea for the Creature is that it is wandering the universe deliberately searching for life in the hopes of finding a partner, or something like that.

 

3 – The crust – The junkyard shell, is the creature’s protective outer skin, that it weaves itself with whatever it finds, whether it’s other ships, comets, asteroids, or small meteors it sometimes bumps into. The Creature also has te ability to handle fluids gases and energy, as well as assemble or redirect physical ship parts, like the occasional thruster that erupts from its crust to add extra push on a slingshot maneuver around a star.

 

Humans (or other alien races) don’t know much more about the “Wanderer” because they’ve been isolated, lacking resources, constantly fighting with other races, and simply weren’t able to dig deep enough to find the Creature or the original ship.

But that doesn’t mean they can’t or there’s no one else who hasn’t done that… 

Potential for the future:

After this particular story ends, I’d like to engage in a series of self-contained episodes of exploratory nature through the immenseness of the Wanderer’s surface.  There’s a lot of room for imagination, but I prefer to finish the current story before I fully commit to the next.

We’ll see how it goes 🙂

Carlos Páscoa is a Portuguese Comics Artist, Graphic Designer and Illustrator currently based in Beja, Portugal.

He is a member of the Toupeira Comics Collective and has been publishing since 1997 on numerous fanzines, magazines and anthologies, including David Lloyd’s online magazine Aces Weekly, where this story is currently ongoing.

He has two published books, and won a revelation award with his book “Vazio”, published by Escorpião Azul in 2021.